3DCGを2Dのアニメ絵らしく見せる描画手法。影と光の境目がくっきり分かれた塗りになる。
使いどころ: 3D寄りの立体感でもアニメ塗りに寄せたい時に。
混同しやすいタグ
同じ分類のタグ 頻出タグ › 2千作例未満 — 弱い。単独では効きにくい
Danbooru の英語定義
A technique found in 3D media that mimics the appearance of 2D illustrations. A well-known example is The Legend of Zelda's Breath of the Wild. In 3D media, cel rendering is typically employed by use of minimalist textures and shaders. This may include hard-edged shadows and highlights, sometimes to a degree that causes visual color banding, and other times, there may be an intentional omission of shadows altogether (e.g. Untitled Goose Game). There may also be use of a prominent outline (Okami), and on the flipside, there may be an omission of an outline altogether.